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Sunday, 4. November 2012 - 11:39 CET Europe/Berlin | |||
@cartman300 We are making good progress! We recently finalized some of our maps. What is still missing are some models and some code. | |||
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Thursday, 25. October 2012 - 19:33 CEST Europe/Berlin | |||
And we're back up and running. | |||
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Thursday, 25. October 2012 - 19:21 CEST Europe/Berlin | |||
Our website will be unavailable for 15-20 minutes due to server maintenance starting NOW. | |||
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Monday, 1. October 2012 - 22:10 CEST Europe/Berlin | |||
One more map is now feature complete: "Urban Warfare", which is a combination of Fallen City and Maceria with team-based game modes. | |||
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Tuesday, 11. September 2012 - 14:06 CEST Europe/Berlin | |||
Working on another blog post. It's about modeling. | |||
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Monday, 10. September 2012 - 23:29 CEST Europe/Berlin | |||
"Maceria" is now feature-complete! This means that the second map is now officially done. Stay tuned for more! | |||
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Tuesday, 4. September 2012 - 00:28 CEST Europe/Berlin | |||
@Kendall_Beister Sorry, but either respect our rules or you won't become an internal beta tester. It's as simple as that. | |||
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Tuesday, 4. September 2012 - 00:11 CEST Europe/Berlin | |||
@Kendall_Beister Nice try ;) If you don't have time for being active on the forums, how would you have time for beta testing? | |||
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Monday, 3. September 2012 - 23:37 CEST Europe/Berlin | |||
@Kendall_Beister We can't tell yet when there will be an open beta. But let me say that we're making good progress with the internal beta :) | |||
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Sunday, 2. September 2012 - 20:17 CEST Europe/Berlin | |||
@Kendall_Beister We deliberately chose to use the 6 symbol approach. Read more about it at sgmod.de/n/1110 | |||
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Sunday, 2. September 2012 - 19:57 CEST Europe/Berlin | |||
@Kendall_Beister About 7 symbol dialing: we deliberately chose to use the 6 symbol approach. Read more about it at sgmod.de/n/1110? | |||
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