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Updates von @stargatemod  
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Saturday, 27. July 2013 - 17:13 CEST Europe/Berlin
The high temperatures in Germany don't really help in developing the mod, some devs just spend the day at the lake ;) sgmod.de/images/news/20…
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Thursday, 27. June 2013 - 04:32 CEST Europe/Berlin
The SDK of the engine we use to make our game just got updated... after ~6 years of nothing. Yeah. Exiting news.
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Monday, 20. May 2013 - 20:29 CEST Europe/Berlin
We've recently updated our website to include some development statistics for your information. Read all about it: sgmod.de/b/1366
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Thursday, 16. May 2013 - 17:40 CEST Europe/Berlin
@garryanubis No release date yet. But we're actively working toward a public beta.
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Sunday, 21. April 2013 - 15:51 CEST Europe/Berlin
Here's a render of our new Tau'ri knife, the Phrobis III M9 Bayonet
sgmod.de/images/gallery…
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Sunday, 14. April 2013 - 20:58 CEST Europe/Berlin
We named the different regions of Roswell 47, one of our maps. This allows easier communication of where you're at: sgmod.de/images/news/20…
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Monday, 8. April 2013 - 00:44 CEST Europe/Berlin
Got another addition to our team, a level designer from down-under, already hard at work! And another promising mapping applicant as well.
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Tuesday, 1. January 2013 - 23:56 CET Europe/Berlin
Our entire team wishes you a Happy New Year!
Here's another view of the work-in-process G3SG/1: sgmod.de/images/gallery…
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Monday, 24. December 2012 - 19:30 CET Europe/Berlin
Happy Holidays from The STARGATE Mod!!!
sgmod.de/n/1342
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Monday, 10. December 2012 - 19:12 CET Europe/Berlin
Sneak a peak at our work-in-progress G3SG/1 currently being textured: sgmod.de/images/gallery…
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Sunday, 4. November 2012 - 11:39 CET Europe/Berlin
@cartman300 We are making good progress! We recently finalized some of our maps. What is still missing are some models and some code.
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