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Author Topic: November 27, 2009: Roswell47 - Behind the Scenes  (Read 31771 times)
Fuzyhead
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« on: 28. November 2009 01:02:59 »

Hey everyone.

Today I would like to give you a glimpse behind the scenes of one of our Maps.
Rorswell47 is a old underground military base on Earth, which was abandoned a few years ago. But when a Goa'uld transport ship crash-lands into the base, the military sends in a squad to seek out and eliminate the intruders.

I created the very first version of the map over 2 years ago, as a small deathmatch level. However the layout had been expanded more and more over time making it quite a large and winding battlefield. This led to a few inconsistencies and some "dead areas" which players would rarely find themselves in. Just as much performance wasn't a big concern of mine back then, which you could really tell as the map grew. At that point we decided to completely redo the map from scratch to do the mod justice.

And that's when the first real new layout was born that we had publicly tested by the community with our Layout-Tests in Winter 2007 which let us improve it before going on.

Shortly after I started detailing the for the moment final layout map. So far the new Roswell47 had been only using placeholder textures etc.. As time went on a solid and good looking map developed. Still, even this version wasn't safe from areas being touched up to needing to be redone, as requirements and expectations continued to rise. One of the lower main halls for example was totally redone, not long after it had been finished. In this case mostly for aesthetic reasons.

After our coder had added a capture-the-flag mode to our mod, I wanted to incorporate that as well. But now the layout of Roswell47 I had so far was insufficient, as one team had a serious disadvantage when it came to defending their flag. So I once again had to ponder about possible layout adjustments and how they could improve the situation without altering the original too much. I decided to add an additional room to the upper area of the map and place the upper flag even further up. Then I only had to, as playtest showed, create two more corridors leading to the upper flag base and the level was pretty fair again.

As you can see Roswell47 has come a long way 'till today and you can really see that.
What do you think of this maps development so far? Everything comprehensible or did we seriously screw up somewhere?
Of course it's harder too picture as an onlooker, but we would appreciate the discussion.
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« Reply #1 on: 02. December 2009 00:57:22 »

It amazing how much a single map can grow and change as the mod is built which it will be used.

I didn't get to be a part of the original play tests on it but from the pictures and your description it looks like it will be a great map with very balanced game play.

I'm glad to see that there are still a few mappers out there that pay attention to the little details and go 'above & beyond' in regards to optimization of a map.

I look forward to seeing this map in action in the future and will for sure spend countless hours playing on it.

Keep up the excellent work Fuzzyhead!
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