|366 hours of work and 112 changesets by 10 authors have been committed to the game in the last 30 days...||more statistics|
|December 24, 2013: X-Mas Special 2013|
This year has been a busy year here at The STARGATE Mod. Although we haven't presented much we have evidently been hard at work. A significant amount of issues has been fixed and new features have been added but most of these things are hard to talk about if your audience can't play the game and therefore can't appreciate the updates.
Mostly that leaves us with screenshots of environment art or model renders. In that vein here are two images of our new Jaffa character model that we've been working on for so long. The Jaffa are frozen - what else did you expect - in stasis chambers of the Ancients:
And since we seem to be putting out one or two videos every other year here's one of those time-lapse development videos (like we've already done with Maceria) of our Roswell47 complex:
Roswell 47 - Stages of Development (2008-2013)
The game is still a ways off from our envisioned final product but already highly playable and great fun as can be attested to by our playtesters and hopefully, soon, by you as well. We would like to take this year's holiday update as an opportunity to announce that we'll be making our game beta publicly available next year.
We'll be doing this in steps. To ensure a smooth release we want to slowly increase the amount of players with access to the game. Everyone who has already applied for testing over the last few years has a good chance to gain early access. You can of course still apply just as well, and here is one important amendment: If you are able to host a Source Engine dedicated server you have a high chance of jumping the waiting list. We need server administrators to host some Stargate Mod servers so that everybody can get a slot and play once this goes public. And once we've successfully tested how our shipping tools and the game itself handle under larger player numbers and everything works out we should be able to go fully public without a hitch.
Thank you all for your interest and support, we hope you're looking forward to 2014 as much as we are. Now let us send you off into the holidays with some screenshots of a previously undisclosed planet called Hertea. Merry X-Mas and a happy new year!
|4 comments | posted by amogan|
|May 20, 2013: Development Statistics|
For quite a long while now we've been keeping track of the game's development internally with various tools, custom made and third-party. This helps ease our workflow immensely. The time one might require to keep other team members up-to-date with progress reports and vice-versa can be put into actual development. Files are neatly managed and version controlled, issues and future plans can be treated and drafted easily.
This allows us to not just road-map the future, but also the past. Earlier this month we decided to share some of this past with you.
When browsing our Home page you will notice a new info bar right between the updates and the big news articles.
This dev-stats bar gives a quick overview of our development over the last 30 days. If you click on the more statistics link to the right you will get a more detailed view including numbers from over the course of the last week (7 days) as well as a graph going back about two years.
Here's a quick guide to what's what:
Every team member can log what they're working on and when they're doing it. This shows the cumulative logged hours of the given month.
A changeset in this case is basically an update to the game. Whenever someone updates, adds or removes one or more files in our internal beta it constitutes a changeset. Game patches or versions if you will.
This should be pretty self-explanatory. They display the size of our internal beta version of the game. As this includes test files and some other things that may not make it into the initial public release, expect these to drop for the open beta.
Tickets in their simplest form can be thought of as bug reports. Most of them are, but close to half are actually feature requests and other things that need to be done. The closed state indicates that the issue has been taken care of (being resolved or rejected) whereas the open state signals anything from debatable and non-confirmed through accepted to in progress. Note that for the purpose of this graph the values have been multiplied by 10 for stronger visibility. So no, at the time of writing there are 330 open tickets rather than 3300. Lucky us.
All of these development statistics are refreshed each day. We hope you enjoy this bit of insight into our making of this game and appreciate to be able to see how actively we're working on it at any time.
|0 comments | posted by amogan|
|December 24, 2012: Happy Holidays|
|2 comments | posted by amogan|
|July 24, 2012: News News (and Website News)|
I'd like to thank all the fans who have been following us over the past months and years. Following us all quietly, just a number in our Steam Community and ModDB profiles, as subscribers to our YouTube channel or via our newsletter service, forum announcements or by simply visiting our website now and again.
Special thanks go out to those who are actively trying to support us and shape the mod that we're developing by starting and participating in discussions on our forums!
Now it does not elude us that especially for the first crowd there has not always been a steady flow of updates and information regarding The STARGATE Mod. Writing big chunks of news requires time and effort and most of the time involves more than one person of our team. Images and videos need to be prepared and made look good, text needs to be written, revised and translated, announcements need to be posted all around the web.
In addition to our news posts we do have our blogs which help to break up big chunks of news (and the time between them). But they are more personal and lack the broader appeal that news posts bring to the table so not everyone may be interested in certain blog entries and to be honest we haven't been maintaining those a lot lately.
However Redline wrote one just two weeks ago. And this is part of what we would like to announce today: We have committed to posting updates more frequently and as blogs are less flamboyant than full-blown news and most everyone here has something to talk about we'll be writing more of those than before. Right now there are two more in progress actually with plans for future blogging already laid out.
This of course does not mean that they will replace news updates, it means more updates in general, but don't expect a big update to pop up ever two weeks. Small updates however... now here's something completely new for us: We've created a Twitter account and plan on utilizing it to release bite-sized updates and info about progress or what's on our mind, without having to worry about all that PR work mentioned above.
This itself was not enough and we felt that these changes in our PR habits also call for change on our website. The blog entries were mostly drowned by big news postings and we wanted to integrate our Twitter feed nicely into our news feed so you would be able to enjoy all the latest information from the comfort of our website with just a glance at the front page.
Hence we've now added a small info box at the top of said "Home" page. If you're reading this on that front page you just need to look or scroll up to see it, which you probably already have. It features a list of the most recent blog posts to the left and reads Twitter updates on the right. Hovering over a tweet displays you the full text and a timestamp. Clicking on it will open a small pop-up which additionally lets you apply the usual Twitter features such as replying and retweeting without actually leaving our website.
We hope you enjoy this new upgrade of our site and that you'll enjoy our upcoming updates all the same.
Stay tuned and don't forget to follow us, wherever.
|0 comments | posted by amogan|