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March 25, 2012: Introducing Beretta M9
Fresh out of our weapons forge comes our new and improved Beretta M9 pistol for you to admire!

Just like the FN-P90 it's part of an SG-Team's standard configuration. With the 92FS model that we've chosen to incorporate - the M9A1 - we've deviated a bit from the series' specification, as it sports an additional rail at the bottom that allows us to attach a flashlight.

Holstering the M9
Aiming with the M9
Reloading the M9

A suppressor can also be equipped, which allows you to go about your killings silently and without any revealing muzzle flash. The weapon handling is however negatively affected by it and your bullets will deal just slightly less damage but you'll be way harder to locate.

We hope you like what you're seeing and are awaiting your feedback!

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2 comments | posted by amogan

December 24, 2011: Christmas Special 2011
Several years ago, we developed the tradition of releasing a "Christmas Special" each year on our website. In this year's news release, we would like to give you some insights into the progress of our map development by showing you some fly-through videos. Click on the preview image to see the respective video:

#1 Fallen City #2 Maceria #3 Roswell 47 #4 Abydos

10 comments | posted by amogan

December 7, 2011: Introducing FN-P90
It is that time again. Holiday season is almost upon us bringing joy, presents and food for all... who celebrate it. If you don't: fear not - just like previous years you'll get something special from us. Everyone will for that matter. You'll have to wait a couple more day though, but the time is nigh.
Of course we're not just posting this news to tease you we also have something to sweeten your wait and it's quite the thing actually. Oh scratch that it's super awesome in its own right! See for yourself...

Today we're going to present to you our FN-P90 - the flagship weapon of the Stargate series. Small, lightweight and with a high firing rate this "PDW" (Personal Defense Weapon) is the weapon of choice for SG-1 and can be spotted in almost every episode.

P90 Roswell47
P90 sideways Roswell47
P90 PondXL
P90 Reddot Abydos

That and the high standard of quality we're going for with our game means we can't just throw in some laxly crafted P90 model all willy-nilly. Reason enough to add some crazy features such as a realistically simulated magazine - it being transparent and all:

(hands and animations in this video are placeholders)

This way the player not only gets ammo feedback from the HUD but can also see it right there on the weapon itself.

The quality of the model itself is important as well. To that end our creation process - much like AAA studios - had the P90 built as a high-poly and a low-poly model which then allowed us with the use of todays technology to transfer fine detail (round corners, scratches, screws, etc.) from the high-poly model to a 'normal map' texture. Put on the low-poly model this normalmap produces the illusion of a highly detailed weapon.

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We did not stint on textures either. Next to the diffuse map (color information) and the normal map (surface detail) we have specular and gloss maps. The former controls how much each part of the weapon reflects light while the latter dictates the softness of the reflection. That way we can better define the materials that make up our P90.

We hope you've enjoyed this news and would welcome it if you'd vote us into the ModDB Top 100! Wink
Stay tuned for more updates this month. See you soon!
12 comments | posted by amogan

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